Official Facilitator Guide

The Game
Manual

Speak Easy Columbia & Charlotte · All Games · All Rules · All Dollar Amounts

18
Games
7
Categories
1
Economy
Laughs

All Games

Foundation

Speak Easy Dollars

Real Monopoly money. Every game, every activity, every night runs on this economy. You earn it. You spend it. You wager it. You walk out with more — or you come back next week to win it back.

💰 How You Earn

🚪

Show up — collect $100 just for walking in the door.

🗣️

Speak unprompted — volunteer an answer before being called on, earn $50 bonus.

🏆

Win a game — each game lists its own earn amounts.

👂

Catch a covered-word mistake — hear someone mispronounce or misuse a Vocabulary Drop word from tonight? Collect $100 from them on the spot.

🎓

Teach something — explain a concept to a classmate clearly? Facilitator awards $200.

🎯

Complete a Chance Card — earn listed on the card.

💸 How You Spend & Lose

🔄

Buy back in — made a mistake mid-game? Pay $50 to try again instead of sitting out.

🐠

Tap into the Fishbowl — pay $50 to swap into the inner circle.

💡

Buy a hint — stuck on a word or answer? Pay $50 for one clue.

⏭️

Skip a turn — not ready? Pay $30 to pass. No explanation needed.

Wrong answer in a wagered game — lose what you bet.

🔊

Mispronounce a covered word — pay $100 to whoever catches it.

Free Parking Pot: All fines, taxes, and penalties go to the center of the table. It grows all night. It pays out at the end. Never goes to the facilitator.

Warmup · Runs All Night

Opening Games

These two games start the moment doors open and run in the background all night. No facilitator required after setup.

🏁
Warmup · All Night
Pass GO
Order your drink in English. Collect $200. Every single time.
PlayersEveryone
DurationAll night
MaterialsNone
FacilitatorPassive

Announce at the start of every class night: "Every time you order your drink at the bar — or ask for anything — in English only, with no pointing, no phone translating, no switching languages — you collect $200. Every time. All night."

  • Must use full sentences, not just one word
  • No pointing at the menu as a substitute for words
  • Mistakes are fine — if you tried in English, it counts
  • Collect from the bank on the honor system (or have a partner witness it)
Earn$200 each successful order
LoseNothing — no penalty for trying
💡

This is the most important game because it happens in the real world, in real time, every visit. Celebrate it loudly the first time someone does it. The room notices.

🚂
Warmup · Social
Speed Railroad
Speed networking. 90 seconds. 4 people. Go.
PlayersEveryone
Duration10–12 min
MaterialsTopic cards, timer
FacilitatorActive

Give everyone a "Railroad card" — a small card with a conversation topic (Sports, Food, Family, Work, Dreams, Travel, Music, etc.). This is their "line" for the round.

  1. Pair up with someone. 90 seconds — go. Use your topic card to steer the conversation.
  2. Facilitator rings a bell (or claps twice). Find a new partner.
  3. 4 rounds total. Try to talk to 4 different people.
  4. At the end, everyone who completed all 4 rounds collects their bonus.

Advanced: both people must work BOTH their topics into one conversation. Harder, funnier, more natural.

Earn$50 per completed round · $100 bonus for all 4
LoseNothing — this is warmup, no penalties
💡

Run this at the very start before anything else. It breaks the ice, gets people talking immediately, and means nobody is sitting quietly when the real games begin.

Circle Games

Fishbowl & Circle Formats

The instructional heart of every class. Inner circle speaks, outer circle observes and earns. The debrief is its own event.

🐠
Circle · Instructional
Fishbowl / Socratic Circle
The inner ring talks. The outer ring watches and earns.
Inner Ring4–6 people
Duration10–15 min
MaterialsChairs, topic card
FacilitatorActive

Arrange chairs in two rings — inner circle of 4–6 facing each other, outer circle surrounding them. One empty chair in the inner circle is always left open (the "tap-in" seat).

  1. Facilitator announces tonight's topic and the grammar focus (e.g., use present perfect when you introduce your story).
  2. Inner circle discusses. Only they may speak.
  3. Outer circle observes, takes mental notes on language — not just content.
  4. Anyone from outer ring can pay $50 to tap in and take the empty seat. The person who has spoken least in the inner circle rotates out.
  5. After 10 minutes, facilitator stops the inner circle and opens debrief to the whole room.

Ask the outer circle: "What language did you hear that worked well? What would you say differently?" This is where the learning crystallizes.

Earn$50 per vocabulary word used correctly (outer ring spots it) · $100 for tap-in speaker who lasts the full round
Cost$50 to tap in from outer ring
💡

The empty chair is the most important prop in the room. Keep pointing to it early — shy students need to see others tap in before they'll try it themselves.

🪄
Circle · Equity
Talking Stick
Whoever holds it speaks. Or passes. No explanation needed.
PlayersWhole room
DurationFlexible
MaterialsOne object
FacilitatorLight

Doesn't have to be a stick. Should be tactile, a little playful, good to hold. A smooth stone, a koosh ball, a small plush. It becomes part of the classroom identity — students develop feelings about it.

Whoever holds the object may speak. Everyone else listens. When done, pass to anyone in the circle. You may always pass without speaking — just make eye contact and hand it over deliberately.

  • Opening check-ins ("How was your week?")
  • Post-fishbowl debrief rounds
  • Any moment the room is getting too chaotic
  • Closing reflections at the end of class
Earn$50 for speaking unprompted · $0 for passing (passing is always free)
LoseNothing — silence is never penalized
💡

The pass is the most important option. Students who aren't ready will participate through passing — the eye contact and deliberate handoff IS participation. Honor it as much as speaking.

Team Games

Team Games

Loud, fast, competitive. The community glue. Everyone's rooting for each other — even when they're playing against each other.

🎨
Team · Vocabulary
Pictionary
Draw the word. Wager before the draw. Gets loud. That's the point.
Teams2–4 teams of 3–4
Duration15–20 min
MaterialsWhiteboard or large paper, markers, cards
FacilitatorActive

Divide into teams. Prepare two card decks: Vocabulary Cards (tonight's vocab words) and Wild Cards (idioms, social situations, American concepts). Shuffle together.

  1. One person from each team draws a card. They see the word — nobody else does.
  2. Teams wager Speak Easy Dollars before the drawing begins. Announce your bet out loud.
  3. Drawer has 60 seconds to draw. No words, no letters, no gestures.
  4. Team guesses. If correct before time runs out, they collect their wager plus the pot.
  5. Optional: after guessing, the team must use the word in a correct sentence to lock in the earn.
EarnWager amount × 2 for correct guess + correct sentence
LoseYour full wager if time runs out without correct guess
💡

The wager-before-draw rule is what makes this exciting. Teams have to commit before they see how hard the draw is. Add the "sentence required to lock in" rule for max language practice.

🔗
Team · Language
Word Chain
Keep the chain going or lose a dollar. Miss it — something happens.
Players5–20
Duration8–12 min
MaterialsNone
FacilitatorLight

Go around the circle. Each person must use one of tonight's vocabulary words correctly in a sentence. The word must be used naturally — not just said. 5 seconds to answer. Repeat a word someone already used = pay $50.

Facilitator sets a target word in secret. Players count off one word at a time building a sentence together. Whoever says the sixth word must use the secret target word — or pay $100 and the chain restarts.

Say a word. Next person says a word that connects. You must explain the connection in one sentence. Can't explain it = pay $50. The explanations are the game.

Earn$50 for each correct link in the chain · $200 if your team completes 10 in a row
Lose$50–$100 for breaking the chain, repeating, or wrong usage
💡

Version B is the most fun in a bar setting — the secret target word makes everyone nervous about which position they'll land in. Reveal the target word after each round so the learning sticks.

👥
Team · Whole Room
Community Chest Jackpot
One challenge. Whole room. First one there wins the pot.
PlayersWhole room
Duration5–30 min
MaterialsCommunity Chest card deck
FacilitatorLight

Facilitator draws a Community Chest card and reads it aloud. The challenge is open to the whole room. First person to complete it wins the jackpot (the Free Parking pot or a set amount).

  • "Make 3 different people genuinely laugh using only English — before the next game starts."
  • "Get someone to teach you a word in their native language, then use it in an English sentence correctly."
  • "Use all 5 of tonight's vocabulary words in one conversation. Both people must witness it."
  • "Find two people who have the same answer to: 'What's the hardest English word to pronounce?'"
  • "Start a sentence. Get 4 other people to each add one word. Read the result aloud."
EarnFull Free Parking pot or $300 set prize
LoseNothing for trying · Time only
💡

Run this during open social time so it doesn't interrupt structured activities. The challenges that require interacting with others are the best ones — they make the whole room move around and talk.

🏠
Economy · Social
Property Auction
Own the topic. Collect rent every time someone talks to you about it.
PlayersWhole room
Duration5 min setup · All night
MaterialsProperty cards, monopoly money
FacilitatorSetup only

Write 6 conversation topics on cards: Sports · Food · Movies · Work · Love · Travel. Auction them off to the highest bidder. Each topic sold to one person.

If you own "Sports" and someone brings up sports in conversation with you — they owe you $10. If they use one of tonight's vocabulary words IN that conversation — you owe THEM $20 instead (reverse rent).

Smart players buy the topic they know most about. That topic becomes a magnet for their conversations all night. The reverse-rent rule means knowing vocabulary protects you.

Earn$10 rent every time someone uses your topic with you
LoseAuction bid upfront · $20 if renter uses vocab correctly (reverse rent)
💡

Best played with groups of 10+. In smaller groups, reduce to 3–4 topics. The reverse rent rule is the magic — it makes vocabulary practice financially smart, not just educationally right.

Individual Challenges

Individual Challenges

One person in the center. The rest of the room watching, listening, and earning. High energy, high stakes, low actual risk.

🔥
Individual · Challenge
Jail / Hot Seat
Sit in the center. Answer everything. 60 seconds. Don't stop.
In Seat1 person
Duration60–90 sec per player
MaterialsOne chair, timer
FacilitatorActive

One chair placed in the center or front of the room. This is "Jail." Whoever sits there must stay until their time is up — they cannot deflect, cannot say "I don't know," cannot stay silent for more than 3 seconds.

  1. One volunteer (or highest-earning person this round) sits in Jail.
  2. The rest of the room fires questions — in English — for 60 seconds straight.
  3. Prisoner must answer every question in a complete sentence. One sentence minimum per answer.
  4. Facilitator calls time. If prisoner survived clean, they collect the prize. If they broke a rule, they pay the fine but still get credit for trying.

Every answer must use tonight's grammar focus (present perfect, conditional, etc.). Crowd earns $50 for each time they catch a grammar mistake in a Jail answer.

Earn$300 for surviving 60 seconds · $50 for crowd catching grammar mistakes
Lose$100 for going silent 3+ seconds · $50 per missed grammar rule
💡

The volunteer system is better than drafting people — but after a few weeks, students start volunteering because the $300 payout is real. The first brave person makes it easier for everyone else.

🃏
Individual · Wild Card
Chance Card Draw
Draw a card. Do what it says. The room watches.
Players1 or whole room
Duration2–5 min per card
MaterialsChance card deck
FacilitatorLight

Facilitator (or a student) draws from the Chance deck and reads it aloud. The card applies to whoever drew it, or to the whole room depending on the card.

  • "Do an American accent for the next 10 minutes — or pay $100."
  • "Teach the group one word from your native language. If 3 people use it in English tonight, you earn $300."
  • "Advance to Boardwalk — tell a 60-second story using these 3 words: umbrella, Wednesday, embarrassed."
  • "Go directly to Jail." (Hot Seat, right now.)
  • "Bank error in your favor — collect $200 from the bank."
  • "Luxury Tax: use a covered word incorrectly in the next 5 minutes and you owe the pot $200."
  • "Get out of Jail Free — save for when you'd rather not answer a Hot Seat question."
EarnVaries by card — up to $300
LoseVaries by card — $50–$200
💡

Build your own deck. Write cards on index cards. Add new ones as the group develops inside jokes and references. After a few weeks, students will start requesting specific cards be added.

Language Games

Language Games

These games target specific language skills — pronunciation, listening, vocabulary. They feel like play. The learning is built in.

💰
Language · All Night
Luxury Tax Bounty
Catch a mispronounced covered word. Collect $100 from that person.
PlayersWhole room
DurationAll night
MaterialsVocabulary list on board
FacilitatorPassive

After the Vocabulary Drop at the start of class, write all tonight's words on the board. Everyone can see them. Everyone knows they're in play.

Any word on tonight's vocabulary list that gets mispronounced — wrong stress, wrong vowel sound, wrong form — the first person to call it out collects $100 from the person who said it.

The "catcher" must also pronounce the word correctly to collect. If the catcher gets it wrong too, the person they called out collects $50 from the catcher instead. Now everyone is careful.

Earn (catcher)$100 per correct catch + correct pronunciation
Lose (speaker)$100 when caught · $50 back if catcher also gets it wrong
💡

This game makes the whole room the teacher without any one person doing the teaching. Students start listening to each other with genuine attention. That's the whole point.

🎤
Language · Pronunciation
Accent Imitation
Exaggerate it. Perform it. The mouth is still doing the work.
PlayersWhole room or teams
Duration10–15 min
MaterialsPhrase cards
FacilitatorActive

When you're performing an accent rather than attempting one, you're in character — not on trial. The self-conscious learner who won't risk mispronouncing a word will happily butcher it theatrically. The muscle memory doesn't care. The mouth is still doing the work.

Facilitator says a phrase in an exaggerated American accent. Room repeats — as exaggerated as possible. "I heeear you." "Oh, that's so interesting." "I'm literally obsessed with this."

Facilitator gives a phrase. Each student performs it in their best American accent. Room votes by applause. Top 3 performances each earn $100. The sillier the better.

Rapid fire. Facilitator calls a word. Students say it with American vowels as fast as possible. First one to nail the stress pattern earns $50.

Earn$100 for top-voted performance · $50 for speed round wins
LoseNothing — this is a performance, not a test
💡

Never correct during Accent Imitation — only celebrate. The game creates a safe exaggeration zone. Save technical correction for other activities. Here, commitment matters more than accuracy.

🎵
Language · Listening
Song Challenge
Figure out what the song actually says — and what it means.
Teams2–4 teams
Duration15–20 min
MaterialsSpeaker, paper, pens
FacilitatorActive

Music activates a completely different attentional register than a worksheet. The brain decoding lyrics is doing intensive phonological work without the anxiety that formal listening exercises trigger.

Play 30–60 seconds of a song (pop, country, R&B — something with clear lyrics). Teams write down every word they catch. Play twice.

Facilitator writes the partial lyrics on the board with blanks. Teams race to fill them in correctly.

Best part: teams explain what the song is really saying — not just translating words, but the cultural meaning, the slang, the idioms. Earn points for depth of explanation, not just accuracy.

Earn$50 per correct lyric · $200 for best cultural explanation (facilitator votes)
LoseWager amount if team's explanation is voted worst
💡

Choose songs with idioms or expressions from recent sessions. Connect the song to the lesson topic when possible. Students will look up that song at home — that's extra listening practice you didn't have to assign.

📖
Language · Group
One Word Story
Build a story one word at a time. Commit. It will be absurd. That's correct.
Players6–15
Duration8–12 min
MaterialsNone
FacilitatorLight

Sit or stand in a circle. One person says one word. Next person adds one word. The story builds. No one knows where it's going. Commit to the direction it takes — that's the rule.

Whenever someone must say A, AN, or THE — they must pause, say the article clearly, and the group votes thumbs up or down. Correct = earn $50. Wrong = lose $50. The story continues either way.

Each person must work one of tonight's vocabulary words into their word contribution. If you land on your turn and there's no way to use a vocab word — pay $50 and pass to the next person.

Earn$50 per correct article or vocab word · $100 if your word gets the biggest laugh (group vote)
Lose$50 for wrong article or breaking story coherence entirely
💡

The story gets weird fast. That's perfect. The weirder it gets, the more invested everyone is. The key facilitation rule: never "fix" the story's direction. Whatever comes out, it's correct.

Improv Games

Improv Games

Mistake = contribution. These games rewire the anxiety response that blocks second-language speaking. When you're performing, you're not scared.

🎪
Improv · Warmup
Yes, And
Accept everything. Build on it. There are no wrong answers.
PlayersPairs or whole room
Duration5–10 min
MaterialsNone
FacilitatorLight

Whatever your partner says — accept it and build on it. Start your response with "Yes, and..." You can stop saying the words "yes, and" eventually, but the spirit must stay.

Partners have a 2-minute scene. One starts with a statement. The other accepts and adds. The scene goes wherever it goes. Facilitator calls time and pairs share their weirdest moment with the room.

The rule removes the fear of being wrong because there IS no wrong. Your partner's job is to make you look good — and yours is to make them look good. Self-consciousness drops when the focus moves outward.

Earn$100 for the pair voted funniest scene · $50 for using a vocab word in the scene
Lose$50 for saying "No" or blocking your partner's reality
💡

Run this before any activity that requires risk-taking. It primes the room to accept and build instead of judge and correct. Even 5 minutes of Yes, And changes the room's emotional temperature.

🧊
Improv · Energy
Freeze Tag
Tap in. Take the position. Start a completely new scene.
Players2 active + whole room
Duration10–15 min
MaterialsOpen floor space
FacilitatorActive
  1. Two people start a scene — any scene. They move around, talk, react.
  2. At any moment, anyone in the room can shout "FREEZE!"
  3. The two performers freeze in whatever position they're in.
  4. The person who called freeze taps out ONE of the performers, takes their exact physical position, and starts a completely new scene — inspired by that body position.
  5. Repeat. Fast. Keep it moving.

The new scene must incorporate one of tonight's vocabulary words in the first 3 sentences. If it doesn't, the room can call "FREEZE FINE" and the player pays $50 before continuing.

Earn$100 for naturally using a vocab word in a new scene · $50 for audience vote on best tap-in
Lose$50 for Freeze Fine (missing vocab requirement in language variation)
💡

The physical position is the gift. Starting from someone else's frozen body forces creative thinking that breaks language anxiety better than any prompt. The room laughs immediately — that's the whole setup.

🎭
Improv · Instructional
Skits & Role-Play
You're not yourself struggling with English. You're a character who happens to speak English.
GroupsGroups of 3
Prep3 min + 2 min performance
MaterialsScenario cards, role cards
FacilitatorSetup + debrief

Groups of 3 receive a Scenario Card and three Role Cards. They have 3 minutes to plan, then 2 minutes to perform for the room.

  • Restaurant: waiter, customer, manager (wrong order, complaint, resolution)
  • Job interview: interviewer, nervous candidate, distracted HR person
  • Doctor's office: doctor, patient, translator who keeps mistranslating
  • First day of work: new employee, overhelpful coworker, unhelpful coworker
  • Airport: traveler who missed their flight, gate agent, another traveler

Each group also gets a secret constraint card: "Someone must be extremely confused the whole time" or "One person can only ask questions — never statements." The audience tries to guess the secret constraint after.

Earn$50 per vocab word used · $200 if audience guesses secret constraint correctly (shared between group)
Lose$100 if group breaks character and can't recover
💡

The planning conversation IS the learning. Three people huddled together figuring out who's going to say what — that's negotiation, vocabulary activation, and collaborative syntax happening before the performance even starts.

End of Night

End of Night

The finale. The whole night has been building toward this. Biggest energy, biggest payout, everybody watching.

🏆
End of Night · Final
Boardwalk Battle
Top two earners. One challenge. Crowd decides.
PlayersTop 2 earners
Duration5–8 min
MaterialsChallenge card deck
FacilitatorHost
  1. Count Speak Easy Dollars. Two highest earners are announced and come to the front.
  2. One Boardwalk Challenge Card is drawn live. Both players see it at the same time.
  3. Both compete. The crowd votes by applause — or holds up dollar amounts they'd "pay" to watch it again.
  4. Winner takes the Battle Prize. Loser takes a consolation amount (always leave with dignity).
  • Debate: "Is working hard more important than working smart?" — 2 minutes each, no prep.
  • Story: Tell a 90-second story using 5 random words drawn from the vocab pile.
  • Impression: Both do their best American news anchor voice reading tonight's lesson summary.
  • Defense: Each must defend something absurd as if their life depends on it. Topic drawn randomly.
Winner Earns$500 + crowd's Free Parking pot contribution
Runner-Up Gets$200 — always. No one leaves the Battle empty.
💡

The runner-up consolation is important. Everyone in the room is watching how you treat the person who came in second. That sets the tone for whether people want to compete next week.

🅿️
End of Night · Jackpot
Free Parking Payout
All night, the pot grew. One final game. Someone takes it all.
PlayersEveryone eligible
Duration3–5 min
MaterialsThe pot (all night's fines)
FacilitatorHost

The Free Parking pot collects every fine, tax, and penalty from every game all night. The facilitator places it visibly in the center of the room so it grows publicly. This is the motivating force behind the Luxury Tax Bounty and Word Chain fines.

After Boardwalk Battle, the pot goes to a final quick game open to everyone. Facilitator chooses from:

  • Lightning round: first to correctly answer 3 vocabulary questions
  • Pronunciation sprint: say tonight's 5 hardest words correctly, in order, fastest
  • Random draw: anyone who used all 5 vocab words tonight enters a hat draw
  • Community vote: who contributed most to the room tonight? Facilitator collects nominations, room votes
EarnThe entire Free Parking pot — everything that accumulated all night
NotePot never goes to the facilitator. Ever. The players own the money.
💡

Announce the pot total at the halfway point of the night. Watching it grow in real time changes behavior — people suddenly become very interested in catching pronunciation mistakes and completing Community Chest challenges.